The results, from what we saw during a one-hour online preview event, look much like you’d expect: the same exact characters and environments you saw a decade ago, now with fewer jagged edges and higher framerates. Still, every cutscene we were shown had a fresh coat of paint on it, and McCord tells us that every piece of story DLC and most of the DLC weapons available in the game as well – additions that should make avid completionists happy. There’s a solid 60 frames-per-second framerate on Xbox One X and PS4 Pro and re-rendered cutscenes with slightly more realistic – but still dated by today’s standards – character models for all of Shepard's shipmates. Still, every cutscene we were shown had a fresh coat of paint on it, and McCord tells us that every piece of story DLC and most of the DLC weapons available in the game as well To add to the list of gameplay improvements, there's better enemy AI, improved cover mechanics, in-scope aim smoothing, better camera controls and a more consistent auto-save that won't accidentally trap you in bad situations. The result are environments that have god rays and particle effects plus new customization options for Shepard that add more hair patterns and skin tones to better match the game’s wide fan base, as well as faster elevators (you don’t remember but they were damn slow).